Pet stat formulas/info

Strength 


Affects damage, pip chance, resistances, outgoing healing, armor piercing, stun resistance, and the cost to cheer while swimming in pet derby. 


Intellect 


Affects mana, accuracy, pip chance, incoming healing, armor piercing, critical block rating, and the cost to cheer while running on clay in the pet derby.


Agility 


Affects health, accuracy, resistances, incoming healing, armor piercing, critical rating, and the cost to cheer while running on grass in the pet derby.

              

Will


Will affects health, mana, damage, outgoing healing, critical rating, critical block rating and the cost to cheer while running on dirt in the pet derby.


Power 


Affects all talents as well as determines your maximum moral for the pet derby.


Health Talents



Add Health 

Determined with: (2*Agility + 2*Will + Power)x(3/50). 

Effect: Raises your max hp by 1 to 75 (104 Max)

Rarity: Common


Health Boost 

Determined with: (2*Agility + 2*Will + Power)x(6/75).  

Effect: Raises your max hp by 1 to 100 (139 max)

Rarity: Uncommon


Health Gift 

 Determined with: (2*Agility +2*Will + Power)/10.

Effect: Raises your max hp by 1 to 125 (174 max)

Rarity: Rare 


Health Bounty

Determined with: (2*Agility + 2*Will + Power)x3/25. 

Effect: Raises your max hp by 1 to 150(max 209).

Rarity: Ultra-rare


Mana Talents



  Extra Mana

Determined with: (2*Intellect + 2*Will + Power)/25. 

Effect: Raises your mana by 1 to 50 (70 max)

Rarity: Common


Mana Boost 

Determined with: (2*Intellect + 2*Will + Power)x(3/50). 

Effect: Raises your max mana by 1 to 75 (104 max)

Rarity: Uncommon


Mana Gift 

Determined with: (2*Intellect + 2*Will + Power)x6/75. 

Effect: Raises your max mana by 1 to 75 (104 max)

Rarity: Rare


Mana Bounty 

Determined with: (2*Intellect + 2*Will + Power)/10. 

Effect: Raises your max mana by 1 to 125 (174 max)

Rarity: Ultra-rare


Accuracy Talents 



Storm Eye 

Determined with: (2*Intellect + 2*Agility + Power)/400. 

Effect: Raises the school's accuracy by 1% to 3% (4% Max).

Rarity: Common


  •  This is the same for all schools.


Storm Shot 

Determined with: (2*Intellect + 2*Agility + Power)/200. 

Effect: Raises the schools accuracy by 1%-6%(9% max).

Rarity: Uncommon


  • This is the same for all schools except balance in which it is named “Balance-it”.


Storm Sniper


Determined with: (2*Intellect + 2*Agility + Power)x3/400. 

Effect: Raises the school's accuracy by 1% to 9% (13% Max)

Rarity: Ultra-rare


  • This is the same for all schools.


Sharp Eye

Determined with: (2*Intellect + 2*Agility + Power)/400.

Effect: Raises each school's accuracy by 1% to 3%(max of 4%)

Rarity: Rare talent.


Sharp Shot

Determined by: (2*Intellect + 2*Agility + Power)/200. 

Effect: Raises each school’s accuracy by 1% to 6%(max of 9%).

Rarity: Ultra-rare


Damage Talents


There are a total of 23 Damage Boosting Talents.


Storm Boon

Determined with: (2*Strength + 2*Will + Power)/400.

Effect: Raises storm damage by 1% to 3%(4% max).

Rarity: Common


  •  This is the same for all schools.


Storm Giver 

Determined with: (2*Strength + 2*Will + Power)/200. 

Effect: Raises storm damage by 1% to 6%(max 9%).

Rarity: Uncommon 


  • This is the same for all schools.


Storm Dealer 

Determined with: (2*Strength + 2*Will + Power)x3/400. 

Effect: Raises storm damage by 1% to 10%(max 14%)

Rarity: Ultra-rare 


  • This is the same for all schools except life which it is named Life Bringer.


Pain Bringer

Determined with: (2*Strength + 2*Will + Power)/400. 

Effect: Raises universal damage by 1% to 3%(max 4%).

Rarity: Rare


Pain Giver

Determined with: (2*Strength + 2*Will + Power)/200.

Effect: Raises universal damage by 1% to 6%(max 9%).

Rarity: Ultra-rare


Power Pip Chance Talents



Pip Boost

  • Determining factor is unknown. However it was exclusive to the level 48 pets before the 2010 advanced pets update

Effect: Gives a flat 5% power pip chance

Rarity: Rare


Pip O'Plenty 

Determined with: (2*Strength + 2*Intellect + Power)/250. 

Effect: Gives 1% to 5%(max 7%) power pip chance.

Rarity: Rare


Resistance Talents



Storm Away

Determined with: (2*Strength + 2*Agility + Power)/250.

Effect: Gives 1% to 5%(max 7%) storm resistance.

Rarity: Common


  • This is the same for all schools except balance which the talents name is Balance Off.


Storm Proof

Determined with: (2*Strength + 2*Agility + Power)/125.

Effect: Gives 1% to 10%(max 14%) storm resistance.

Rarity: Uncommon


  •  This is the same for all schools except balance which the name is Unbalancer.


Storm Ward 

Determined with: (2*Strength + 2*Agility + Power)x3/250. 

Effect: Gives 1% to 15%(max 21%) storm resistance.

Rarity: Ultra-rare 


  • This is the same for all schools.


Spell Defying

Determined with: (2*Strength + 2*Agility + Power)/250.

Effect: Gives 1% to 5%(max 7%) universal resistance.

Rarity: Rare


Spell Proof 

Determined with: (2*Strength + 2*Agility + Power)/125. 

Effect: Gives 1% to 10%(max 14%) storm resistance. 

Rarity: Epic


Critical Talents



Storm Striker

Determined with: (2*Agility + 2*Will + Power)x3/150. 

Effect: Gives 1 to 25 (35 max) Storm Critical.

Rarity: Ultra-rare


  • This is the same for all schools.


Storm Assailant

Determined with: ( 2*Agility + 2*Will + Power) / ( 40 )

Effect: Gives 1 to 30(42 max) of storm critical.

Rarity: Epic


  • This is the same for all schools.


Critical Hitter

Determined with: (2*Agility + 2*Will + Power)x9/500. 

Effect: Gives 1 to 23 (35 max) universal Critical. 

Rarity: Ultra-rare


Critical Striker

Determined with: (2*Agility + 2*Will + Power)x3/125. 

Effect: Gives 1 to 31(42 max) of universal critical.

Rarity: Epic


Critical Block Talents 



Blocker

Determined with: (2*Intellect + 2*Will + Power)x9/500.

Effect: Gives 1 to 25 (35 Max) universal critical block. 

Rarity: Ultra-rare


Defender

Determined with: (2*Intellect + 2*Will + Power)x(3/125).

Effect: Gives 1 to 30(42 max) universal critical block. 

Rarity: Epic


Incoming Healing Talents 



Healthy

Determined with: (2*Intellect + 2*Agility + Power)x(3/1000). 

Effect: Gives 1% to 4% (5% Max) incoming heal.

Rarity: Rare


Lively

Determined with: (2*Intellect + 2*Agility + Power)x(13/2000). 

Effect: Gives 1% to 8% (11% Max) incoming heal.

Rarity: Ultra-rare


Outgoing Healing Talents



Healer

Determined with: (2*Strength + 2*Will + Power)x(3/1000).

Effect: Gives 1% to 4% (5% Max) incoming heal.

Rarity: Rare


Medic

Determined with: (2*Strength + 2*Will + Power)x(13/2000).

Effect: Gives 1% to 8% (11% Max) incoming heal.

Rarity: Ultra-rare


Armor Piercing Talents 



Armor Piercer

Determined with: (2*Strength + 2*Agility + Power)x(3/2000). 

Effect: Gives give 1% to 2% (3% Max) armor piercing.

Rarity: Ultra-rare


Armor Breaker 

Determined with: (2*Strength + 2*Agility + Power)/400.

Effect: Gives 1% to 3% (4% Max) armor piercing.

Rarity: Epic


Stun Resistance Talents



Stun Resistant 

Determined by: (2*Strength + 2*Intellect + Power)/125.

Effect: Gives 1 to 10(14 max) stun resistance.

Rarity: Epic


Stun Recalcitrant

Determined by: (2*Strength + 2*Intellect + Power)/125. 

Effect: Gives 1 to 10(14 max) stun resistance. 

Rarity: Epic 


Fishing Luck Talents



Fishing Luck

Determined by: (2*Intellect + 2*Will + Power)/400.

Effect: Boost's your fishing luck but the current maximum to this is unknown.

Rarity: Epic 


Epic Fishing Luck

  •  Determined by unknown. 

Effect: Boosts your fishing luck but the current maximum to this is unknown.

Rarity: Epic 


Pip Conversion Talents 


  • There are a total of two Pip Conversion Talents.


Pip Saver 

  • Determined by unknown.

Effect: This will boost conversion rating by 1 to 20

Rarity: Ultra-rare


Pip Conserver

  • Determined by unknown. 

Effect: Boost's your pip conversion however the maximum amount is unknown.

Rarity: Epic



You can determine your pets stats with the Kiwi bot in the Aquilan Palace discord in #bot commands!:) The command is !kstats (Strength) (Intellect) (agility) (will) (power).