Strength
Affects damage, pip chance, resistances, outgoing healing, armor piercing, stun resistance, and the cost to cheer while swimming in pet derby.
Intellect
Affects mana, accuracy, pip chance, incoming healing, armor piercing, critical block rating, and the cost to cheer while running on clay in the pet derby.
Agility
Affects health, accuracy, resistances, incoming healing, armor piercing, critical rating, and the cost to cheer while running on grass in the pet derby.
Will
Will affects health, mana, damage, outgoing healing, critical rating, critical block rating and the cost to cheer while running on dirt in the pet derby.
Power
Affects all talents as well as determines your maximum moral for the pet derby.
Health Talents
There are a total of four Health Boosting Talents.
Determined with: (2*Agility + 2*Will + Power)x(3/50).
Effect: Raises your max hp by 1 to 75 (104 Max).
Rarity: Common
Determined with: (2*Agility + 2*Will + Power)x(6/75).
Effect: Raises your max hp by 1 to 100 (139 max).
Rarity: Uncommon
Determined with: (2*Agility +2*Will + Power)/10.
Effect: Raises your max hp by 1 to 125 (174 max).
Rarity: Rare
Determined with: (2*Agility + 2*Will + Power)x3/25.
Effect: Raises your max hp by 1 to 150(max 209).
Rarity: Ultra-rare
Mana Talents
There are a total of four Mana Boost Talents.
Determined with: (2*Intellect + 2*Will + Power)/25.
Effect: Raises your mana by 1 to 50 (70 max).
Rarity: Common
Determined with: (2*Intellect + 2*Will + Power)x(3/50).
Effect: Raises your max mana by 1 to 75 (104 max).
Rarity: Uncommon
Determined with: (2*Intellect + 2*Will + Power)x6/75.
Effect: Raises your max mana by 1 to 75 (104 max).
Rarity: Rare
Determined with: (2*Intellect + 2*Will + Power)/10.
Effect: Raises your max mana by 1 to 125 (174 max).
Rarity: Ultra-rare
Accuracy Talents
There are a total 23 Accuracy Boosting Talents.
Determined with: (2*Intellect + 2*Agility + Power)/400.
Effect: Raises the school's accuracy by 1% to 3% (4% Max).
Rarity: Common
This is the same for all schools.
Determined with: (2*Intellect + 2*Agility + Power)/200.
Effect: Raises the schools accuracy by 1%-6%(9% max).
Rarity: Uncommon
This is the same for all schools except balance in which it is named “Balance-it”.
Determined with: (2*Intellect + 2*Agility + Power)x3/400.
Effect: Raises the school's accuracy by 1% to 9% (13% Max).
Rarity: Ultra-rare
This is the same for all schools.
Determined with: (2*Intellect + 2*Agility + Power)/400.
Effect: Raises each school's accuracy by 1% to 3%(max of 4%).
Rarity: Rare talent.
Determined by: (2*Intellect + 2*Agility + Power)/200.
Effect: Raises each school’s accuracy by 1% to 6%(max of 9%).
Rarity: Ultra-rare
Damage Talents
There are a total of 23 Damage Boosting Talents.
Determined with: (2*Strength + 2*Will + Power)/400.
Effect: Raises storm damage by 1% to 3%(4% max).
Rarity: Common
This is the same for all schools.
Determined with: (2*Strength + 2*Will + Power)/200.
Effect: Raises storm damage by 1% to 6%(max 9%).
Rarity: Uncommon
This is the same for all schools.
Determined with: (2*Strength + 2*Will + Power)x3/400.
Effect: Raises storm damage by 1% to 10%(max 14%).
Rarity: Ultra-rare
This is the same for all schools except life which it is named Life Bringer.
Determined with: (2*Strength + 2*Will + Power)/400.
Effect: Raises universal damage by 1% to 3%(max 4%).
Rarity: Rare
Determined with: (2*Strength + 2*Will + Power)/200.
Effect: Raises universal damage by 1% to 6%(max 9%).
Rarity: Ultra-rare
Power Pip Chance Talents
There are a total of two Power Pip Increasing Talents.
Determining factor is unknown. However it was exclusive to the level 48 pets before the 2010 advanced pets update
Effect: Gives a flat 5% power pip chance.
Rarity: Rare
Determined with: (2*Strength + 2*Intellect + Power)/250.
Effect: Gives 1% to 5%(max 7%) power pip chance.
Rarity: Rare
Resistance Talents
There are a total of 23 Resistance Boosting Talents.
Determined with: (2*Strength + 2*Agility + Power)/250.
Effect: Gives 1% to 5%(max 7%) storm resistance.
Rarity: Common
This is the same for all schools except balance which the talents name is Balance Off.
Determined with: (2*Strength + 2*Agility + Power)/125.
Effect: Gives 1% to 10%(max 14%) storm resistance.
Rarity: Uncommon
This is the same for all schools except balance which the name is Unbalancer.
Determined with: (2*Strength + 2*Agility + Power)x3/250.
Effect: Gives 1% to 15%(max 21%) storm resistance.
Rarity: Ultra-rare
This is the same for all schools.
Determined with: (2*Strength + 2*Agility + Power)/250.
Effect: Gives 1% to 5%(max 7%) universal resistance.
Rarity: Rare
Determined with: (2*Strength + 2*Agility + Power)/125.
Effect: Gives 1% to 10%(max 14%) storm resistance.
Rarity: Epic
Critical Talents
There are a total of 16 Critical Boosting Talents.
Determined with: (2*Agility + 2*Will + Power)x3/150.
Effect: Gives 1 to 25 (35 max) Storm Critical.
Rarity: Ultra-rare
This is the same for all schools.
Determined with: ( 2*Agility + 2*Will + Power) / ( 40 ).
Effect: Gives 1 to 30(42 max) of storm critical.
Rarity: Epic
This is the same for all schools.
Determined with: (2*Agility + 2*Will + Power)x9/500.
Effect: Gives 1 to 23 (35 max) universal Critical.
Rarity: Ultra-rare
Determined with: (2*Agility + 2*Will + Power)x3/125.
Effect: Gives 1 to 31(42 max) of universal critical.
Rarity: Epic
Critical Block Talents
There are a total of two Critical Block Boosting Talents.
Determined with: (2*Intellect + 2*Will + Power)x9/500.
Effect: Gives 1 to 25 (35 Max) universal critical block.
Rarity: Ultra-rare
Determined with: (2*Intellect + 2*Will + Power)x(3/125).
Effect: Gives 1 to 30(42 max) universal critical block.
Rarity: Epic
Incoming Healing Talents
There are a total of two Incoming Heal Boosting Talents.
Determined with: (2*Intellect + 2*Agility + Power)x(3/1000).
Effect: Gives 1% to 4% (5% Max) incoming heal.
Rarity: Rare
Determined with: (2*Intellect + 2*Agility + Power)x(13/2000).
Effect: Gives 1% to 8% (11% Max) incoming heal.
Rarity: Ultra-rare
Outgoing Healing Talents
There are a total of two Outgoing Heal Boosting Talents.
Determined with: (2*Strength + 2*Will + Power)x(3/1000).
Effect: Gives 1% to 4% (5% Max) incoming heal.
Rarity: Rare
Determined with: (2*Strength + 2*Will + Power)x(13/2000).
Effect: Gives 1% to 8% (11% Max) incoming heal.
Rarity: Ultra-rare
Armor Piercing Talents
There is a total of two Armor Piercing Boosting Talents
Determined with: (2*Strength + 2*Agility + Power)x(3/2000).
Effect: Gives give 1% to 2% (3% Max) armor piercing.
Rarity: Ultra-rare
Determined with: (2*Strength + 2*Agility + Power)/400.
Effect: Gives 1% to 3% (4% Max) armor piercing.
Rarity: Epic
Stun Resistance Talents
There are a total of two Stun Resistance Boosting Talents.
Determined by: (2*Strength + 2*Intellect + Power)/125.
Effect: Gives 1 to 10(14 max) stun resistance.
Rarity: Epic
Determined by: (2*Strength + 2*Intellect + Power)/125.
Effect: Gives 1 to 10(14 max) stun resistance.
Rarity: Epic
Fishing Luck Talents
There are a total of two Fishing Luck Talents.
Determined by: (2*Intellect + 2*Will + Power)/400.
Effect: Boost's your fishing luck but the current maximum to this is unknown.
Rarity: Epic
Determined by unknown.
Effect: Boosts your fishing luck but the current maximum to this is unknown.
Rarity: Epic
Pip Conversion Talents
There are a total of two Pip Conversion Talents.
Determined by unknown.
Effect: This will boost conversion rating by 1 to 20.
Rarity: Ultra-rare
Determined by unknown.
Effect: Boost's your pip conversion however the maximum amount is unknown.
Rarity: Epic
You can determine your pets stats with the Kiwi bot in the Aquilan Palace discord in #bot commands!:) The command is !kstats (Strength) (Intellect) (agility) (will) (power).